Update 2024:13 - Auto-Mode Bugfixes & Little Things


Weekly devlog #2!

This week's been rather slow so there's not super much to show but here's what's changed:

Additions

Features

  • In automatic games, setting your pass mode to "pass until X" will now automatically skip the battle phase for you.
  • The stack display in automatic mode is now nicer to use when there's too many blocks on a stack.
  • It went from this:

    To this:

New in Automatic

The following cards are now playable in automatic games:

  • Rei, the Summoner / 召喚師 レイ
  • Retirement's Return / リターン・リターン
  • Red Lotus Summoning Art / 紅蓮の召喚陣

Bugfixes

Automatic Games

  • Fix 'Blood Contract' crashing the rules engine (freezing the game) when played.
  • Cards that "summon any number" of something now no longer fail when you select too many units.
    This is not rules-accurate but for now it's a decent approximation.
    (in theory you shouldn't be able to select more cards than you can summon)
  • Some performance improvements.
    These technically affect all cards but are only really noticeable in certain edge cases, like how 'Body Duplication Mirror' used to cause multi-second lagspikes if your entire deck was full of 'Will o' the Wisp'.
  • 'Rebirth Flames' now accepts level 1 or greater cards for its cost, not level 2 or greater.
  • 'Rosina, Snowfield Sniper' doesn't move cards from the opponent's deck to yours anymore.
  • 'Laplapace, Seafloor Prophet' doesn't crash the rules engine anymore.
  • Counters broke last week, they are working again now.
  • The trigger abilities on 'Deepest Whale', 'Numanushi, Swamp Lord', 'Reborn Knight' and 'Ancient Dragon's Roar' now actually activate.

Bloopers

Here's what happens if you have 1.5 mana:

Files

Cross Universe Online Battle Play in browser
49 days ago

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